Know Your Hardware: The Complete List of Ship-Installed Radars and their IR, EM, CS, and RS values

[2026-03-29 - Updated for radar changes in alpha 4.7]

In the vast, dynamic universe of Star Citizen, success in combat, exploration, and resource gathering hinges upon one factor: detection. Your ship’s Radar System is your primary tool for perceiving the environment, locating everything from tiny mineral deposits to massive capital ships by processing four fundamental values - collectively known as the signature profile.

Whether you're tracking a fleeting bounty or sweeping for riches in the void, your ship's radar capabilities are the key to a successful mission. This guide will break down what each signature means, how your radar uses it to find targets, and how to interpret your ship's specific detection capabilities.

The signature profile is broken down into four key values: IR (Infrared), EM (Electromagnetic), CS (Cross-Section), and RS (Resource). Understanding the interplay between these values is paramount for effective targeting. For combat pilots, the radar tracks hostile vessels by processing their heat (IR), electronic output (EM), and physical reflection (CS). A high-quality radar efficiently processes these signals, allowing you to detect and lock onto targets over maximum distances.

For explorers and industrial pilots, the RS (Resource Signature) is the beacon of profit. Specialized scanners utilize the RS value to pinpoint and track valuable static objects, guiding you to rich mineable deposits, salvageable wrecks, and hidden cave entrances.

In alpha 4.7 radars are no longer static, "bespoke" ship components. In the latest engineering updates, radars have been transitioned into modular components that players can swap, upgrade, and manage via power distribution. This shift fundamentally changes how combat, stealth, and mining are performed.

Key Changes in alpha 4.7

  • Modular Upgrades: Radars can now be purchased at in-game shops (e.g., Omega Pro, Cousin Crow's)
  • Power-to-Range Scaling: The range of your Aim Assist and ESP is now determined by the power assigned to the radar, higher power = longer PIP engagement range
  • Precision Targeting: Sub-target visibility is now locked behind "Meaningful Assist Range",  stronger radars maintain sub-targeting locks at greater distances
  • Active Stealth: Cross-section (CS) signatures are no longer passively detected, they only appear via Active Pinging, making stealth builds significantly more viable.
     
Signature Full Name Primary Role Meaning & Detection Control & Primary Source
IR Infrared Combat/Stealth Heat Signature. Detects thermal energy radiated by the ship. This is the main signature tracked by heat-seeking missiles and passive sensors. Source: Heat from Thrusters (especially at high throttle/afterburner), Coolers (venting heat), and heavy component usage.
Control: Use Stealth Coolers, reduce throttle, turn on IR Suppression, and minimize weapon/boost usage.
EM Electromagnetic Combat/Stealth Electronic Signature. Detects electrical noise and radiation emitted by powered systems. This is the main signature tracked by EM-tracking missiles and advanced sensors. Source: Electrical output from the Power Plant, Shield Generator, and all active powered components.
Control: Use Stealth Power Plants/Shields, reduce power allocation to non-essential systems, and power down specific systems (weapons, Quantum Drive).
CS Cross-Section Combat/Stealth Physical Profile. Represents the size and shape of the ship as it reflects radar waves. Used by standard active radar to locate all physical objects. Source: The physical size and shape of the ship (the "radar profile").
Control: Primarily managed by the ship's design.
Pilot Control: Orient your ship to present its smallest profile (usually the nose or tail) directly toward the enemy to minimize the reflected signal.
RS Resource Exploration/Gathering Resource Signature. A value used by dedicated scanners to locate and identify specific objects that are not moving ships. Source: Naturally occurring or structural properties of resource points.
Control: This signature is not generated by your ship, but is a value that is scanned for using the ship's dedicated Scan Mode to locate valuable targets.

 

The Core of Detection: IR, EM, and CS Targeting

Your ship's radar determines hostile visibility by measuring three critical signature values emitted by the target: IR (Infrared), EM (Electromagnetic), and CS (Cross-Section). The effectiveness of your own installed radar system dictates how efficiently and how far away you can process these signatures to achieve a lock.
  • Detection Range: Your radar system is designed to lock onto the target's largest signature value - whether that is IR, EM, or CS. For instance, if the target's EM signature is highest, your lock-on distance will be determined by how far your radar can process that specific electronic emission. High-grade (Grade A) and large-size radars will always offer a superior maximum detection range.
  • Targeting Priority: Effective combat means recognizing which signature your enemy is emitting most strongly. When initiating a missile lock, your system prioritizes the signature that is easiest to track. Against stealth vessels, your radar must work harder to distinguish their low IR, EM, and CS values from the background noise.
  • Mitigating Masking: Your radar's performance can be hindered by the environment. When the target flies near large bodies, gas clouds, or dense terrain, the resulting Environmental Masking adds significant background noise. A better radar helps overcome this signature clutter, allowing you to maintain a lock where cheaper systems would fail.

Power Management & The Aim Assist Formula

In the latest evolution of ship combat systems, the relationship between your ship’s power distribution and its offensive capabilities has been deepened. No longer is power management merely about shield regeneration or thruster performance; it now directly dictates the operational envelope of your targeting computer and Lead/Lag Pips (Predicted Impact Points).

The Mechanics of PIP Generation
The distance at which your targeting computer can calculate and display a reliable firing solution is now a dynamic variable. This "Effective Assist Range" is governed by how much energy you divert to your weapons systems via the Power Management MFD.

The relationship is defined by the following formula:
Radar PIP formula

Where:

  • R_assist: The final range at which your Aim Assist/Pips become visible and active
  • R_base: The factory baseline radar range of your specific ship's sensor suite
  • P: The number of "Power Pips" or energy increments assigned to the Weapons triangle


Strategic Impact on Combat
This change transforms the "Weapons" power setting from a simple recharge mechanic into a vital tactical decision for engagement initiation.

1. Low Power Allocation (Defense/Evasion Focus)
When power is diverted to Shields or Engines (P is low), your targeting computer receives less processing priority. For a standard Size 1 radar, this results in pips appearing only when the target is within close-quarters range - typically around 900m. Pilots operating with low weapon power must rely on "dead-reckoning" or wait for the target to close the gap before they can utilize high-precision aim assist.

2. Maximum Power Allocation (Offensive Focus)
By Shunting maximum power to Weapons (P is high), you overcharge the sensor-to-weapon synchronization. This extends the Pip generation range significantly - up to 1300m or more for the same Size 1 unit.

The Advantages of "Long-Range" Pips
Assigning max power to weapons provides two distinct advantages in a dogfight:

  • Early Engagement: You can begin putting accurate fire on a target seconds before an opponent who has neglected their power management.
  • Reliable Sub-Targeting: The increased processing power at extended ranges allows the computer to isolate specific sub-components (like engines or turrets) with much higher stability, as the "flicker" associated with weak signal processing is eliminated.

Mastering this formula allows pilots to "out-range" their opponents not just with the reach of their guns, but with the superior reach of their ship's intelligence.

Exploration and Gathering (RS)

The RS (Resource Signature) is a dedicated value used exclusively in Star Citizen's scanning and exploration gameplay, entirely separate from combat-based stealth mechanics. This signature is detected by specialized equipment to pinpoint valuable objects like mineable deposits, salvageable wrecks, and hidden environmental features such as unmarked cave entrances.
  • Mining & Salvage: The RS signature is the lifeblood of these professions. Specialized scanners in ships like the Prospector and Fortune use the RS value to pinpoint and analyze mineable rock deposits and salvageable ship hulls.
  • Exploration: The RS signature is also used to detect and track structural anomalies, such as unmarked cave entrances or other environmental points of interest on a planet's surface. The numerical RS value helps the player quickly assess the quality or size of the target being scanned.

The signature system adds depth to nearly every aspect of Star Citizen, requiring pilots to actively manage their equipment and environment whether they are chasing a hostile or hunting for wealth.

Unique Mining Radar Signatures (RS)

Minable deposits has been overhauled with unique RS (Radar Signature) values. Use the table below to identify deposits at a distance without needing a full scan. Note that this will only identify the type of deposit, not the quality of it. 

Resource RS Value Resource RS Value
Quantainium 3170 Titanium 3855
Stileron 3185 Tungsten 3870
Savrilium 3200 Agricium 3885
Ouratite 3370 Torite 3900
Riccite 3385 Hephestanite 4180
Lindinium 3400 Tin 4195
Beryl 3540 Quartz 4210
Taranite 3555 Corundum 4225
Borase 3570 Copper 4240
Gold 3585 Silicon 4255
Bexalite 3600 Iron 4270
Laranite 3825 Aluminium 4285
Aslarite 3840 Ice 4300


The Abiliby to Detect: Which Radar is Installed in your Ship


The effectiveness of any vessel in Star Citizen, whether in combat, exploration, or defense, is defined by the quality of its installed Radar System and its ability to process the four fundamental signature types: IR, EM, CS, and RS. These signatures are the raw data your scanner uses to locate everything in the 'verse.
The accompanying table breaks down the default installed Radar System and its inherent efficiency in detecting and utilizing these signatures. While IR, EM, and CS are used to spot hostile ships, RS is the key to finding wealth. A more powerful radar can detect faint signatures over greater distances and process complex signals more efficiently.

Note that you can now also replace the default radar component in your ship with differently specced radars.

Use this table to understand your ship's native detection range and specialized scanning strengths.
How to Read the Table for Detection Capability
  • IR, EM, and CS (%): These percentages reflect the sensor's efficiency at tracking those signature types. A high percentage suggests the radar is well-tuned to distinguish and track moving, emitting objects.
  • RS (%): This percentage reflects the radar's Resource Scanning Multiplier or efficiency. A high RS percentage indicates the scanner is highly optimized for detecting and interpreting the faint signals from static objects like mineral deposits, salvage hulls, and unmarked cave entrances, making it ideal for gathering professions.

Default Ship Radars: 
Manufacturer Name Radar Radar Manufacturer Radar Size Class Grade IR CS EM RS
Aegis Avenger Stalker Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Avenger Titan Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Avenger Titan Renegade Voir GNP 1 Military D 80 % 80 % 80 % 100 %
Aegis Avenger Warlock Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Eclipse Pelerous Blue Triangle Inc. 1 Stealth A 80 % 80 % 80 % 100 %
Aegis Gladius Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Gladius Dunlevy Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Gladius Pirate Voir GNP 1 Military D 80 % 80 % 80 % 100 %
Aegis Gladius Valiant Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Hammerhead Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Aegis Idris M RADR_GNRP_S03_Idris - 3 Military A 95 % 100 % 95 % 50 %
Aegis Idris P RADR_GNRP_S03_Idris - 3 Military A 95 % 100 % 95 % 50 %
Aegis Reclaimer Surveyor-Max Chimera Communications 3 Industrial C 95 % 100 % 95 % 100 %
Aegis Redeemer Epier GNP 2 Military C 90 % 90 % 90 % 100 %
Aegis Retaliator Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Aegis Sabre Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Sabre Comet Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Sabre Firebird Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Sabre Peregrine Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Sabre Raven Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Aegis Vanguard Harbinger Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Aegis Vanguard Hoplite Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Aegis Vanguard Sentinel Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Aegis Vanguard Warden Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Anvil Arrow Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil Asgard Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Anvil C8 Pisces Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil C8R Pisces Rescue Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil C8X Pisces Expedition Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil Carrack Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Anvil F7A Hornet Mk I Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7A Hornet Mk II Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C Hornet Mk I Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C Hornet Mk II Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C Hornet Wildfire Mk I Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C-M Hornet Heartseeker Mk I Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C-M Hornet Heartseeker Mk II Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C-M Super Hornet Mk I Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C-M Super Hornet Mk II Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C-R Hornet Tracker Mk I Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C-R Hornet Tracker Mk II Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil F7C-S Hornet Ghost Mk I Pelerous Blue Triangle Inc. 1 Stealth A 80 % 80 % 80 % 100 %
Anvil F7C-S Hornet Ghost Mk II Pelerous Blue Triangle Inc. 1 Stealth A 80 % 80 % 80 % 100 %
Anvil F8C Lightning Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil Gladiator Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil Hawk Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Anvil Hurricane Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Anvil Paladin Epier GNP 2 Military C 90 % 90 % 90 % 100 %
Anvil Terrapin Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Anvil Terrapin Medic Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Anvil Valkyrie Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Aopoa Khartu-al Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Aopoa San'tok.yāi Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Argo MOLE Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Argo MOTH Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Argo MPUV Cargo Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Argo MPUV Personnel Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Argo MPUV Tractor Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Argo RAFT Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Argo SRV Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
Banu Defender Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
C.O. Mustang Alpha Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
C.O. Mustang Beta Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
C.O. Mustang Delta Fleming WillsOp 1 Civilian D 80 % 80 % 80 % 100 %
C.O. Mustang Gamma SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
C.O. Mustang Omega SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
C.O. Nomad Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Crusader A1 Spirit Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Crusader A2 Hercules Starlifter Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Crusader Ares Star Fighter Inferno Epier GNP 2 Military C 90 % 90 % 90 % 100 %
Crusader Ares Star Fighter Ion Epier GNP 2 Military C 90 % 90 % 90 % 100 %
Crusader C1 Spirit Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Crusader C2 Hercules Starlifter Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Crusader Intrepid Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Crusader M2 Hercules Starlifter Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Crusader Mercury Star Runner Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Drake Buccaneer Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Drake Caterpillar Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Drake Caterpillar Pirate Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Drake Clipper Fleming WillsOp 1 Civilian D 80 % 80 % 80 % 100 %
Drake Corsair Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Drake Cutlass Black Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Drake Cutlass Blue Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Drake Cutlass Red Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Drake Cutlass Steel Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Drake Cutter Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Drake Cutter Rambler Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Drake Cutter Scout Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Drake Golem Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
Drake Golem OX Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
Drake Herald Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Drake Vulture Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
Esperia Blade Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Esperia Glaive Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Esperia Prowler Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
Esperia Prowler Utility Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
Esperia Stinger Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Esperia Talon Pelerous Blue Triangle Inc. 1 Stealth A 80 % 80 % 80 % 100 %
Esperia Talon Shrike Pelerous Blue Triangle Inc. 1 Stealth A 80 % 80 % 80 % 100 %
Gatac Syulen Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Grey's Shiv Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
Kruger L-21 Wolf Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Kruger L-22 Alpha Wolf Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Kruger P-52 Merlin Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Kruger P-72 Archimedes Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Mirai Fury Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Mirai Fury LX Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Mirai Fury MX Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Mirai Guardian Epier GNP 2 Military C 90 % 90 % 90 % 100 %
Mirai Guardian MX Epier GNP 2 Military C 90 % 90 % 90 % 100 %
Mirai Guardian QI Epier GNP 2 Military C 90 % 90 % 90 % 100 %
Mirai Razor SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
Mirai Razor EX SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
Mirai Razor LX SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
MISC Fortune Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
MISC Freelancer Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
MISC Freelancer DUR Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
MISC Freelancer MAX Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
MISC Freelancer MIS Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
MISC Hull A Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
MISC Hull C Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
MISC Prospector Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
MISC Reliant Kore Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
MISC Reliant Mako Pelerous Blue Triangle Inc. 1 Stealth A 80 % 80 % 80 % 100 %
MISC Reliant Sen Surveyor-Lite Chimera Communications 1 Industrial C 80 % 80 % 80 % 80 %
MISC Reliant Tana Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
MISC Starfarer Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
MISC Starfarer Gemini Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
MISC Starlancer MAX Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
MISC Starlancer TAC Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Origin 85X Limited SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
Origin 100i Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Origin 125a Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Origin 135c Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Origin 300i Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Origin 315p Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
Origin 325a Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
Origin 350r SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
Origin 400i Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
Origin 600i Capsulo WillsOp 3 Civilian B 95 % 100 % 95 % 100 %
Origin 600i Touring Capsulo WillsOp 3 Civilian B 95 % 100 % 95 % 100 %
Origin 890 Jump BroadSpec-Max Chimera Communications 4 Industrial B 95 % 100 % 95 % 100 %
Origin M50 Interceptor SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
RSI Apollo Medivac Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
RSI Apollo Triage Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
RSI Aurora CL Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
RSI Aurora ES Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
RSI Aurora LN Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
RSI Aurora LX SNS-R6 Nav-E7 Gadgets 1 Competition C 80 % 80 % 80 % 100 %
RSI Aurora Mk II Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
RSI Aurora Mk I SE Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
RSI Aurora MR Capston WillsOp 1 Civilian C 80 % 80 % 80 % 100 %
RSI Constellation Andromeda Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
RSI Constellation Aquila Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
RSI Constellation Phoenix Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
RSI Constellation Taurus Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
RSI Hermes Chernykh WillsOp 2 Civilian C 90 % 90 % 90 % 100 %
RSI Mantis Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
RSI Meteor Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
RSI Perseus Epier GNP 2 Military C 90 % 90 % 90 % 100 %
RSI Polaris RADR_RSI_S04_Polaris - 4 Military A 95 % 100 % 95 % 50 %
RSI Salvation Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %
RSI Scorpius Observer-Lite Chimera Communications 1 Industrial D 80 % 80 % 80 % 60 %
RSI Scorpius Antares Observer-Lite Chimera Communications 1 Industrial D 80 % 80 % 80 % 60 %
RSI Zeus CL Surveyor Chimera Communications 2 Industrial C 90 % 90 % 90 % 85 %
RSI Zeus ES RADR_WLOP_S03_Lephari - 3 - A 95 % 100 % 95 % 50 %
Vanduul Scythe Ecouter GNP 1 Military C 80 % 80 % 80 % 100 %

Default Ground Vehicle Radars: 
Manufacturer Name Radar Radar Manufacturer Radar Size Class Grade IR CS EM RS
Anvil Ballista Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Anvil Centurion Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Anvil Spartan Sens GNP 0 Military B 75 % 50 % 75 % 100 %
Aopoa Nox Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Argo CSV-SM Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
C.O. HoverQuad Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Drake Dragonfly Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Drake Dragonfly Yellowjacket Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Drake Mule Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Greycat MDC Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Greycat MTC Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Greycat ROC Surveyor-Go Chimera Communications 0 Industrial C 75 % 50 % 75 % 75 %
Greycat ROC-DS Surveyor-Go Chimera Communications 0 Industrial C 75 % 50 % 75 % 75 %
Greycat STV Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Mirai Pulse Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Mirai Pulse LX Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Origin X1 Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Origin X1 Force Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
Origin X1 Velocity Denning WillsOp 0 Civilian C 75 % 50 % 75 % 100 %
RSI Lynx Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
RSI Ursa Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
RSI Ursa Medivac Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Cyclone Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Cyclone MT Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Cyclone RC Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Cyclone RN Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Cyclone TR Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Cyclone AA Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Nova Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Storm Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %
Tumbril Storm AA Prevenir GNP 0 Military C 75 % 50 % 75 % 100 %


Upgrade Your Radar: Purchaseable Radar Components


The following table provides a comprehensive breakdown of the radar components available, detailing their specialized classes, grades, and their specific efficiency ratings for PiP distances, as well as detecting Infrared (IR), Cross-Section (CS), Electromagnetic (EM), and Resource (RS) signatures.

For an overview of where to purchase the various radar components, check the Radar section of the Cornerstone Universal Item Finder.

Purchaseable Radar Components (sorted alphabetically by size):
Name Manufacturer Size Class Grade Aim Assist Min Distance (PiP) Aim Assist Max Distance (PiP) IR CS EM RS
Agure GNP 0 Military D 585 643.5 75 % 50 % 75 % 100 %
BroadSpec-Go Chimera Communications 0 Industrial B 585 695.8 75 % 50 % 75 % 100 %
Denning WillsOp 0 Civilian C 540 632.5 75 % 50 % 75 % 100 %
Fabian WillsOp 0 Civilian A 540 759 75 % 50 % 75 % 100 %
FullSpec-Go Chimera Communications 0 Industrial A 585 759 75 % 50 % 75 % 100 %
Observer-Go Chimera Communications 0 Industrial D 585 569.3 75 % 50 % 75 % 100 %
Prevenir GNP 0 Military C 585 715 75 % 50 % 75 % 100 %
RADR AntiPersonnel Turret - 0 - A 630 632.5 75 % 50 % 75 % 100 %
RADR S00 Fake - 0 - A 630 632.5 100 % 100 % 100 % 100 %
RADR Unmaned Turret - 0 - A 630 632.5 75 % 50 % 75 % 100 %
Sens GNP 0 Military B 585 786.5 75 % 50 % 75 % 100 %
Surveyor-Go Chimera Communications 0 Industrial C 585 632.5 75 % 50 % 75 % 75 %
V60-26 GNP 0 Military A 585 858 75 % 50 % 75 % 100 %
Vogel WillsOp 0 Civilian B 540 695.8 75 % 50 % 75 % 100 %
Abetti WillsOp 1 Civilian A 780 1 173 80 % 80 % 80 % 100 %
Backlund WillsOp 1 Civilian B 780 1 075.3 80 % 80 % 80 % 100 %
Capston WillsOp 1 Civilian C 780 977.5 80 % 80 % 80 % 100 %
Ecouter GNP 1 Military C 845 1 105 80 % 80 % 80 % 100 %
Fleming WillsOp 1 Civilian D 780 879.8 80 % 80 % 80 % 100 %
Hunter Blue Triangle Inc. 1 Stealth B 780 1 028.5 80 % 80 % 80 % 100 %
Observer-Lite Chimera Communications 1 Industrial D 845 879.8 80 % 80 % 80 % 60 %
Pelerous Blue Triangle Inc. 1 Stealth A 780 935 80 % 80 % 80 % 100 %
Prophet Blue Triangle Inc. 1 Stealth A 780 1 122 80 % 80 % 80 % 100 %
SNSR5 Nav-E7 Gadgets 1 Competition D 780 956.3 80 % 80 % 80 % 100 %
SNS-R6 Nav-E7 Gadgets 1 Competition C 780 1 062.5 80 % 80 % 80 % 100 %
SNSR7 Nav-E7 Gadgets 1 Competition B 780 1 168.8 80 % 80 % 80 % 100 %
Surveyor-Lite Chimera Communications 1 Industrial C 845 977.5 80 % 80 % 80 % 80 %
Tige GNP 1 Military B 845 1 215.5 80 % 80 % 80 % 100 %
V801-11 GNP 1 Military A 845 1 326 80 % 80 % 80 % 100 %
Voir GNP 1 Military D 845 994.5 80 % 80 % 80 % 100 %
Agrippa WillsOp 2 Civilian A 1 200 1 932 90 % 90 % 90 % 100 %
Battani WillsOp 2 Civilian B 1 200 1 771 90 % 90 % 90 % 100 %
BroadSpec Chimera Communications 2 Industrial B 1 300 1 771 90 % 90 % 90 % 100 %
Cassandra Blue Triangle Inc. 2 Stealth A 1 200 1 848 90 % 90 % 90 % 100 %
Chernykh WillsOp 2 Civilian C 1 200 1 610 90 % 90 % 90 % 100 %
Epier GNP 2 Military C 1 300 1 820 90 % 90 % 90 % 100 %
Fawad WillsOp 2 Civilian D 1 200 1 449 90 % 90 % 90 % 100 %
FullSpec Chimera Communications 2 Industrial A 1 300 1 932 90 % 90 % 90 % 100 %
Observer Chimera Communications 2 Industrial D 1 300 1 449 90 % 90 % 90 % 100 %
Predator Blue Triangle Inc. 2 Stealth B 1 200 1 694 90 % 90 % 90 % 100 %
Radar - 2 - A 1 400 1 610 100 % 100 % 100 % 100 %
Savoir GNP 2 Military D 1 300 1 638 90 % 90 % 90 % 100 %
SNS-R5x Nav-E7 Gadgets 2 Competition D 1 200 1 575 90 % 90 % 90 % 100 %
SNS-R6x Nav-E7 Gadgets 2 Competition C 1 200 1 750 90 % 90 % 90 % 100 %
SNS-R7x Nav-E7 Gadgets 2 Competition B 1 200 1 925 90 % 90 % 90 % 100 %
Spyglass Blue Triangle Inc. 2 Stealth C 1 200 1 540 90 % 90 % 90 % 100 %
Surveyor Chimera Communications 2 Industrial C 1 300 1 610 90 % 90 % 90 % 85 %
V801-12 GNP 2 Military A 1 300 2 184 90 % 90 % 90 % 100 %
Vigilance GNP 2 Military B 1 300 2 002 90 % 90 % 90 % 100 %
Anysta WillsOp 3 Civilian A 1 860 3 588 95 % 100 % 95 % 100 %
BroadSpec Chimera Communications 3 Industrial B 2 015 3 289 95 % 100 % 95 % 100 %
Capsulo WillsOp 3 Civilian B 1 860 3 289 95 % 100 % 95 % 100 %
Devoue GNP 3 Military B 2 015 3 718 95 % 100 % 95 % 100 %
Fidele GNP 3 Military D 2 015 3 042 95 % 100 % 95 % 100 %
FullSpec-Max Chimera Communications 3 Industrial A 2 015 3 588 95 % 100 % 95 % 100 %
Observer-Max Chimera Communications 3 Industrial D 2 015 2 691 95 % 100 % 95 % 100 %
Resolu GNP 3 Military C 2 015 3 380 95 % 100 % 95 % 100 %
Socoria WillsOp 3 Civilian D 1 860 2 691 95 % 100 % 95 % 100 %
Surveyor-Max Chimera Communications 3 Industrial C 2 015 2 990 95 % 100 % 95 % 100 %
V880 GNP 3 Military A 2 015 4 056 95 % 100 % 95 % 100 %
BroadSpec-Max Chimera Communications 4 Industrial B 3 640 5 313 95 % 100 % 95 % 100 %


Final Analysis: Optimized Detection Through Hardware

The data confirms that ship effectiveness is fundamentally tied to its installed radar hardware. Detection and lock-on capability are actively determined by the radar's efficiency in processing the target’s highest signature value (IR, EM, or CS), in addition to the amount of power you feed into the radar component.

For industrial and exploration roles, prioritizing high-grade, dedicated resource scanners like the Surveyor is key. Its superior efficiency rating allows it to successfully isolate the subtle RS signatures from ambient void noise, ensuring maximum range and precision when searching for salvage or deposits.

By utilizing the detailed specifications presented in this page, pilots can make informed decisions to optimize their ship radar components for maximum mission effectiveness, whether that means prioritizing stealth or achieving superior detection and resource acquisition capability.

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