Know Your Hardware: The Complete List of Ship-Installed Radars and their IR, EM, CS, and RS values

In the vast, dynamic universe of Star Citizen, success in combat, exploration, and resource gathering hinges upon one factor: detection. Your ship’s Radar System is your primary tool for perceiving the environment, locating everything from tiny mineral deposits to massive capital ships by processing four fundamental values - collectively known as the signature profile.

Whether you're tracking a fleeting bounty or sweeping for riches in the void, your ship's radar capabilities are the key to a successful mission. This guide will break down what each signature means, how your radar uses it to find targets, and how to interpret your ship's specific detection capabilities.

The signature profile is broken down into four key values: IR (Infrared), EM (Electromagnetic), CS (Cross-Section), and RS (Resource). Understanding the interplay between these values is paramount for effective targeting. For combat pilots, the radar tracks hostile vessels by processing their heat (IR), electronic output (EM), and physical reflection (CS). A high-quality radar efficiently processes these signals, allowing you to detect and lock onto targets over maximum distances.

For explorers and industrial pilots, the RS (Resource Signature) is the beacon of profit. Specialized scanners utilize the RS value to pinpoint and track valuable static objects, guiding you to rich mineable deposits, salvageable wrecks, and hidden cave entrances.

Note: As of the current game version, the specific radar system listed for each ship is bespoke to that hull and cannot be swapped out for a different model or manufacturer. While other ship components (like coolers or power plants) are modular, the radar is currently a fixed part of the ship's initial specification.

 

Signature Full Name Primary Role Meaning & Detection Control & Primary Source
IR Infrared Combat/Stealth Heat Signature. Detects thermal energy radiated by the ship. This is the main signature tracked by heat-seeking missiles and passive sensors. Source: Heat from Thrusters (especially at high throttle/afterburner), Coolers (venting heat), and heavy component usage.
Control: Use Stealth Coolers, reduce throttle, turn on IR Suppression, and minimize weapon/boost usage.
EM Electromagnetic Combat/Stealth Electronic Signature. Detects electrical noise and radiation emitted by powered systems. This is the main signature tracked by EM-tracking missiles and advanced sensors. Source: Electrical output from the Power Plant, Shield Generator, and all active powered components.
Control: Use Stealth Power Plants/Shields, reduce power allocation to non-essential systems, and power down specific systems (weapons, Quantum Drive).
CS Cross-Section Combat/Stealth Physical Profile. Represents the size and shape of the ship as it reflects radar waves. Used by standard active radar to locate all physical objects. Source: The physical size and shape of the ship (the "radar profile").
Control: Primarily managed by the ship's design.
Pilot Control: Orient your ship to present its smallest profile (usually the nose or tail) directly toward the enemy to minimize the reflected signal.
RS Resource Exploration/Gathering Resource Signature. A value used by dedicated scanners to locate and identify specific objects that are not moving ships. Source: Naturally occurring or structural properties of resource points.
Control: This signature is not generated by your ship, but is a value that is scanned for using the ship's dedicated Scan Mode to locate valuable targets.

 

The Core of Detection: IR, EM, and CS Targeting

Your ship's radar determines hostile visibility by measuring three critical signature values emitted by the target: IR (Infrared), EM (Electromagnetic), and CS (Cross-Section). The effectiveness of your own installed radar system dictates how efficiently and how far away you can process these signatures to achieve a lock.
  • Detection Range: Your radar system is designed to lock onto the target's largest signature value - whether that is IR, EM, or CS. For instance, if the target's EM signature is highest, your lock-on distance will be determined by how far your radar can process that specific electronic emission. High-grade (Grade A) and large-size radars will always offer a superior maximum detection range.
  • Targeting Priority: Effective combat means recognizing which signature your enemy is emitting most strongly. When initiating a missile lock, your system prioritizes the signature that is easiest to track. Against stealth vessels, your radar must work harder to distinguish their low IR, EM, and CS values from the background noise.
  • Mitigating Masking: Your radar's performance can be hindered by the environment. When the target flies near large bodies, gas clouds, or dense terrain, the resulting Environmental Masking adds significant background noise. A better radar helps overcome this signature clutter, allowing you to maintain a lock where cheaper systems would fail.

Exploration and Gathering (RS)

The RS (Resource Signature) is a dedicated value used exclusively in Star Citizen's scanning and exploration gameplay, entirely separate from combat-based stealth mechanics. This signature is detected by specialized equipment to pinpoint valuable objects like mineable deposits, salvageable wrecks, and hidden environmental features such as unmarked cave entrances.
  • Mining & Salvage: The RS signature is the lifeblood of these professions. Specialized scanners in ships like the Prospector and Fortune use the RS value to pinpoint and analyze mineable rock deposits and salvageable ship hulls.
  • Exploration: The RS signature is also used to detect and track structural anomalies, such as unmarked cave entrances or other environmental points of interest on a planet's surface. The numerical RS value helps the player quickly assess the quality or size of the target being scanned.

The signature system adds depth to nearly every aspect of Star Citizen, requiring pilots to actively manage their equipment and environment whether they are chasing a hostile or hunting for wealth.

The Abiliby to Detect: Which Radar is Installed in your Ship


The effectiveness of any vessel in Star Citizen, whether in combat, exploration, or defense, is defined by the quality of its installed Radar System and its ability to process the four fundamental signature types: IR, EM, CS, and RS. These signatures are the raw data your scanner uses to locate everything in the 'verse.
The accompanying table breaks down the installed Radar System and its inherent efficiency in detecting and utilizing these signatures. While IR, EM, and CS are used to spot hostile ships, RS is the key to finding wealth. A more powerful radar can detect faint signatures over greater distances and process complex signals more efficiently. Use this table to understand your ship's native detection range and specialized scanning strengths.

How to Read the Table for Detection Capability
  • IR, EM, and CS (%): These percentages reflect the sensor's efficiency at tracking those signature types. A high percentage suggests the radar is well-tuned to distinguish and track moving, emitting objects.
  • RS (%): This percentage reflects the radar's Resource Scanning Multiplier or efficiency. A high RS percentage indicates the scanner is highly optimized for detecting and interpreting the faint signals from static objects like mineral deposits, salvage hulls, and unmarked cave entrances, making it ideal for gathering professions.

Manufacturer Ship Radar Radar Size Class Grade IR CS EM RS
Aegis Dynamics Avenger Stalker Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Avenger Titan Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Avenger Titan Renegade Voir 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Avenger Warlock Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Eclipse Pelerous 1 Stealth A 80 % 80 % 80 % 50 %
Aegis Dynamics Gladius Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Gladius Pirate Edition Voir 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Gladius Valiant Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Hammerhead Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Aegis Dynamics Idris-M RADR GNRP S03 Idris 3 - A 95 % 100 % 95 % 50 %
Aegis Dynamics Idris-P RADR GNRP S03 Idris 3 - A 95 % 100 % 95 % 50 %
Aegis Dynamics Reclaimer Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Aegis Dynamics Redeemer Epier 2 Military A 90 % 90 % 90 % 50 %
Aegis Dynamics Retaliator Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Aegis Dynamics Sabre Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Sabre Comet Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Sabre Firebird Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Sabre Peregrine Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Sabre Raven Ecouter 1 Military A 80 % 80 % 80 % 50 %
Aegis Dynamics Vanguard Harbinger Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Aegis Dynamics Vanguard Hoplite Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Aegis Dynamics Vanguard Sentinel Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Aegis Dynamics Vanguard Warden Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Anvil Aerospace Arrow Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace Asgard Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Anvil Aerospace C8 Pisces Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace C8R Pisces Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace C8X Pisces Expedition Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace Carrack Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Anvil Aerospace F7A Hornet Mk I Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7A Hornet Mk II Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C Hornet Mk I Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C Hornet Mk II Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C Hornet Wildfire Mk I Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C-M Super Hornet Heartseeker Mk I Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C-M Super Hornet Mk I Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C-M Super Hornet Mk II Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C-R Hornet Tracker Mk I Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C-R Hornet Tracker Mk II Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C-S Hornet Ghost Mk I Pelerous 1 Stealth A 80 % 80 % 80 % 50 %
Anvil Aerospace F7C-S Hornet Ghost Mk II Pelerous 1 Stealth A 80 % 80 % 80 % 50 %
Anvil Aerospace F8C Lightning Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace Gladiator Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace Hawk Capston 1 Civilian A 80 % 80 % 80 % 50 %
Anvil Aerospace Hurricane Ecouter 1 Military A 80 % 80 % 80 % 50 %
Anvil Aerospace Paladin Epier 2 Military A 90 % 90 % 90 % 50 %
Anvil Aerospace Terrapin Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Anvil Aerospace Terrapin Medic Capston 1 Civilian A 80 % 80 % 80 % 50 %
Anvil Aerospace Valkyrie Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Anvil Aerospace Valkyrie Liberator Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Aopoa Khartu-Al Capston 1 Civilian A 80 % 80 % 80 % 50 %
Aopoa San'tok.yāi Ecouter 1 Military A 80 % 80 % 80 % 50 %
Argo Astronautics MOLE Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Argo Astronautics MPUV Cargo Capston 1 Civilian A 80 % 80 % 80 % 50 %
Argo Astronautics MPUV Personnel Capston 1 Civilian A 80 % 80 % 80 % 50 %
Argo Astronautics MPUV Tractor Capston 1 Civilian A 80 % 80 % 80 % 50 %
Argo Astronautics RAFT Ecouter 1 Military A 80 % 80 % 80 % 50 %
Argo Astronautics SRV Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
Banu Defender Ecouter 1 Military A 80 % 80 % 80 % 50 %
Consolidated Outland Mustang Alpha Capston 1 Civilian A 80 % 80 % 80 % 50 %
Consolidated Outland Mustang Beta Capston 1 Civilian A 80 % 80 % 80 % 50 %
Consolidated Outland Mustang Delta Fleming 1 Civilian A 80 % 80 % 80 % 50 %
Consolidated Outland Mustang Gamma SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
Consolidated Outland Mustang Omega SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
Consolidated Outland Nomad Ecouter 1 Military A 80 % 80 % 80 % 50 %
Crusader Industries A1 Spirit Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Crusader Industries A2 Hercules Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Crusader Industries Ares Inferno Epier 2 Military A 90 % 90 % 90 % 50 %
Crusader Industries Ares Ion Epier 2 Military A 90 % 90 % 90 % 50 %
Crusader Industries C1 Spirit Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Crusader Industries C2 Hercules Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Crusader Industries Intrepid Ecouter 1 Military A 80 % 80 % 80 % 50 %
Crusader Industries M2 Hercules Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Crusader Industries Mercury Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Drake Interplanetary Buccaneer Ecouter 1 Military A 80 % 80 % 80 % 50 %
Drake Interplanetary Caterpillar Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Drake Interplanetary Caterpillar Pirate Edition Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Drake Interplanetary Clipper Fleming 1 Civilian A 80 % 80 % 80 % 50 %
Drake Interplanetary Corsair Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Drake Interplanetary Cutlass Black Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Drake Interplanetary Cutlass Blue Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Drake Interplanetary Cutlass Red Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Drake Interplanetary Cutlass Steel Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Drake Interplanetary Cutter Ecouter 1 Military A 80 % 80 % 80 % 50 %
Drake Interplanetary Cutter Rambler Ecouter 1 Military A 80 % 80 % 80 % 50 %
Drake Interplanetary Cutter Scout Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Drake Interplanetary Golem Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
Drake Interplanetary Golem OX Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
Drake Interplanetary Herald Capston 1 Civilian A 80 % 80 % 80 % 50 %
Drake Interplanetary Vulture Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
Esperia Blade Ecouter 1 Military A 80 % 80 % 80 % 50 %
Esperia Glaive Ecouter 1 Military A 80 % 80 % 80 % 50 %
Esperia Prowler Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
Esperia Prowler Utility Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
Esperia Stinger Ecouter 1 Military A 80 % 80 % 80 % 50 %
Esperia Talon Pelerous 1 Stealth A 80 % 80 % 80 % 50 %
Esperia Talon Shrike Pelerous 1 Stealth A 80 % 80 % 80 % 50 %
Gatac Manufacture Syulen Ecouter 1 Military A 80 % 80 % 80 % 50 %
Grey's Market Shiv Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Kruger Intergalactic L-21 Wolf Ecouter 1 Military A 80 % 80 % 80 % 50 %
Kruger Intergalactic L-22 Alpha Wolf Ecouter 1 Military A 80 % 80 % 80 % 50 %
Mirai Fury Ecouter 1 Military A 80 % 80 % 80 % 50 %
Mirai Fury LX Ecouter 1 Military A 80 % 80 % 80 % 50 %
Mirai Fury MX Ecouter 1 Military A 80 % 80 % 80 % 50 %
Mirai Guardian Epier 2 Military A 90 % 90 % 90 % 50 %
Mirai Guardian MX Epier 2 Military A 90 % 90 % 90 % 50 %
Mirai Guardian QI Epier 2 Military A 90 % 90 % 90 % 50 %
Mirai Razor SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
Mirai Razor EX Pelerous 1 Stealth A 80 % 80 % 80 % 50 %
Mirai Razor LX SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
MISC Fortune Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
MISC Freelancer Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
MISC Freelancer DUR Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
MISC Freelancer MAX Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
MISC Freelancer MIS Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
MISC Hull A Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
MISC Hull C Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
MISC Prospector Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
MISC Reliant Kore Capston 1 Civilian A 80 % 80 % 80 % 50 %
MISC Reliant Mako Pelerous 1 Stealth A 80 % 80 % 80 % 50 %
MISC Reliant Sen Surveyor-Lite 1 Industrial A 80 % 80 % 80 % 80 %
MISC Reliant Tana Ecouter 1 Military A 80 % 80 % 80 % 50 %
MISC Starfarer Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
MISC Starfarer Gemini Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
MISC Starlancer MAX Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
MISC Starlancer TAC Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Origin Jumpworks 100i Ecouter 1 Military A 80 % 80 % 80 % 50 %
Origin Jumpworks 125a Ecouter 1 Military A 80 % 80 % 80 % 50 %
Origin Jumpworks 135c Ecouter 1 Military A 80 % 80 % 80 % 50 %
Origin Jumpworks 300i Capston 1 Civilian A 80 % 80 % 80 % 50 %
Origin Jumpworks 315p Capston 1 Civilian A 80 % 80 % 80 % 50 %
Origin Jumpworks 325a Ecouter 1 Military A 80 % 80 % 80 % 50 %
Origin Jumpworks 350r SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
Origin Jumpworks 400i Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Origin Jumpworks 600i Explorer Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Origin Jumpworks 600i Touring Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Origin Jumpworks 85X SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
Origin Jumpworks 890 Jump Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Origin Jumpworks M50 SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
Roberts Space Industries Apollo Medivac Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Roberts Space Industries Apollo Triage Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Roberts Space Industries Aurora CL Capston 1 Civilian A 80 % 80 % 80 % 50 %
Roberts Space Industries Aurora ES Capston 1 Civilian A 80 % 80 % 80 % 50 %
Roberts Space Industries Aurora LN Ecouter 1 Military A 80 % 80 % 80 % 50 %
Roberts Space Industries Aurora LX SNS-R6 1 Competition A 80 % 80 % 80 % 50 %
Roberts Space Industries Aurora MR Capston 1 Civilian A 80 % 80 % 80 % 50 %
Roberts Space Industries Constellation Andromeda Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Roberts Space Industries Constellation Aquila Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Roberts Space Industries Constellation Phoenix Chernykh 2 Civilian A 90 % 90 % 90 % 50 %
Roberts Space Industries Constellation Taurus Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Roberts Space Industries Mantis Ecouter 1 Military A 80 % 80 % 80 % 50 %
Roberts Space Industries Meteor Ecouter 1 Military A 80 % 80 % 80 % 50 %
Roberts Space Industries Perseus Epier 2 Military A 90 % 90 % 90 % 50 %
Roberts Space Industries Polaris RADR RSI S04 Polaris 4 - A 95 % 100 % 95 % 50 %
Roberts Space Industries Salvation Ecouter 1 Military A 80 % 80 % 80 % 50 %
Roberts Space Industries Scorpius Observer-Lite 1 Industrial A 80 % 80 % 80 % 60 %
Roberts Space Industries Scorpius Antares Observer-Lite 1 Industrial A 80 % 80 % 80 % 60 %
Roberts Space Industries Zeus Mk II CL Surveyor 2 Industrial A 90 % 90 % 90 % 85 %
Roberts Space Industries Zeus Mk II ES RADR WLOP S03 Lephari 3 - A 95 % 100 % 95 % 50 %
Vanduul Scythe Ecouter 1 Military A 80 % 80 % 80 % 50 %

Resource Focus: The Surveyor Radar and Top RS Ships

The Surveyor is the premier radar system for industrial and exploration work, and the ships equipped with it hold the highest Resource Signature (RS) scanning capability. Here are the ships from the table that are either equipped with the high-end Surveyor system (achieving 85% RS) or the Surveyor-Lite variant (achieving 80% RS):

Top-Tier Resource Scanners (85% RS)
These ships are equipped with the full Surveyor radar system (Size 2, Industrial, Grade A), making them the best at long-range resource detection:
  • Aegis Dynamics: Hammerhead
  • Anvil Aerospace: Asgard, Carrack, Valkyrie, Valkyrie Liberator
  • Crusader Industries: A1 Spirit, A2 Hercules, C1 Spirit, C2 Hercules, M2 Hercules, Mercury
  • Drake Interplanetary: Cutlass Blue, Cutlass Red, Cutlass Steel, Cutter Scout
  • MISC: Hull C, Starlancer MAX, Starlancer TAC
  • Origin Jumpworks: 400i, 890 Jump
  • Roberts Space Industries: Constellation Taurus, Zeus Mk II CL

Efficient Resource Scanners (80% RS)
These ships are equipped with the specialized Surveyor-Lite or similar high-RS systems (Size 1/2, Industrial/Civilian, Grade A), offering excellent resource scanning capability in smaller packages:
Argo Astronautics: SRV
Drake Interplanetary: Golem, Golem OX, Vulture
Esperia: Prowler, Prowler Utility
MISC: Fortune, Hull A, Prospector, Reliant Sen
Roberts Space Industries: Scorpius, Scorpius Antares

By utilizing a ship with an 80% or 85% RS value and a high-grade Surveyor system, you ensure maximum efficiency when scanning for valuable resources across the Stanton system.

Final Analysis: Optimized Detection Through Hardware

The data confirms that ship effectiveness is fundamentally tied to its installed radar hardware. Detection and lock-on capability are actively determined by the radar's efficiency in processing the target’s highest signature value (IR, EM, or CS).

For industrial and exploration roles, prioritizing high-grade, dedicated resource scanners like the Surveyor is key. Its superior efficiency rating allows it to successfully isolate the subtle RS signatures from ambient void noise, ensuring maximum range and precision when searching for salvage or deposits.

In the future, CIG have plans to further develop the variety and features of radar components, including making them swappable. For now, it is important to know that the specific radar system listed for each ship is bespoke to that hull and cannot be swapped out for a different model or manufacturer.

By utilizing the detailed specifications presented in the ship list, pilots can make informed decisions to optimize their ship selection for maximum mission effectiveness, whether that means prioritizing stealth or achieving superior detection and resource acquisition capability.

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